Showing posts with label convention. Show all posts
Showing posts with label convention. Show all posts

Jan 4, 2011

Characters for a Convention Game

So, Marscon is coming up.  I am running a dungeon adventure, for pre-generated low level characters, 2nd Edition.

The players will have a list.  Those that are interested in playing can "pre-select" a character off the list (or in a few cases, actually request one).

What I have on the available list is this -

  1. Human Fighter (Male) - lvl 3; NG
  2. Human Fighter (Female) - lvl 3; CG
  3. Human Ranger (Male) - lvl 3; CG
  4. Human Paladin (Male) - lvl 3; LG
  5. Human Thief (Male) - lvl 3; NG
  6. Human Thief (Female) - lvl 3; N
  7. Human Druid (Male) - lvl 3; N
  8. Human Magic User (Male) - lvl 3; CG
  9. Human Magic User (Female) - lvl 3; NG
  10. Dwarven Fighter-Thief (Male) - lvl 2/2; CN
  11. Halfling Thief (Female) - lvl 3; CG
  12. Gnome Fighter-Illusionist (Male) - lvl 2/2; NG
  13. Elven Fighter-Magic User (Male) - lvl 2/2; CG
  14. Human Priest (Male) - lvl 3; NG
  15. 1/2 Elf Priest (Female) - lvl 3; CG
  16. 1/2 Orc Fighter (Male) - lvl 3; LN
I am going to restrict the sessions to 8 players each (although I would prefer 6 players).  The reason for 16 characters is so if I get a totally different group for the second session, and the new players want new characters . . .

The Dungeon I am going to run is not written with these players in mind, nor have they been designed with the Dungeon in mind.  It is (in a very small, localized sense) a sandbox type adventure.

The idea is this - in true old school fashion, there is going to be a lot of action (tactical action, meaning loads of combat) to keep all of the players engaged all the time.  The few areas that are thinking areas, will be quick puzzle type encounters.

More details to come, but that is it for now.  I plan to make the characters available here on the blog, as they are finished (or perhaps after the convention).

Jan 19, 2010

MarsCon Gaming - a big success


MarsCon 2010 has just run its course, and it was a good year. There were a couple of personnel snafu's but it all came together nicely. From my perspective, it was a really nice convention.

At the last minute, the senior leadership asked John Desmarais and yours truly to help with the organization of gaming. We did what we could, and organize a few important events (RPGA D&D, Pathfinder, Project:Crusader, Quickfire Starfighters, Delta Files, Visible Dungeon, and demo games from Privateer Press and Steve Jackson Games, among others). This meant dropping our own plans to run a number of roleplaying sessions (Champions, Pulp Hero, Castles & Crusades and Mutant Future - to name the candidates). This was going to be a Neptune City heavy year for us, but alas - it was not meant to be, mes amis.

Even with the lateness of the planning, the room was full almost throughout the weekend. Once, around 2am on Saturday night, the room was down to three games being played (horrors), but for the most part, Friday Evening, and all day and night Saturday the room was full. It was even quite heavily utilized on Sunday. A good year.

In order to contribute somewhat, even though there was little in the way of RPGs or Miniatures being offered by "Gaming with Chuck", there were a number of boardgames. These included:

  • Several games of Manhattan - a SdJ winner from 1994, and quite a fun game to play.
  • Also tried Small World. A fun little near-wargame. What surprises me about this one is that it was originally based on a map of Europe (as Vinci).
  • Jon K, Justin G and I played a game of Carolus Magnus. Vicious!
  • Finally, John D brought his new version of Cosmic Encounter. We played a bunch of hands of this game. What a great game - and it has certainly stood the test of time!

All in all - a good convention. I am sure that I will help out (if allowed) with MarsCon 2011 in some way. But more importantly, I hope I can run a game or two!

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