Okay, I think that is the most Acronym laden title of any article here at Gaming with Chuck. (The Staff is currently on a Health Improvement Program (HIP) and that means increased levels of vitamins being consumed. So there is a big fascination with letters....)
Okay, a Retro Clone of a Role Playing Game is one of a new-ish batch of RPGs that seek to capture either the specific rules or the flavor of classic RPGs. You know - like Good Old Dungeons & Dragons (or Basic D&D). One of the versions of that game (a pretty good one) was the old Rules Compendium. A great collection of rules. It has everything in it that I usually like in a simple RPG - good distinct classes. Nice list of spells and equipment. Skill system. Weapon system. In fact, for me, the only things missing would be (1) Speed factors on spells and weapons (easy to add in), and (2) Tactical moves for doing combat with miniatures (also easy to add in).
Alright - so there is this great new retro-clone of the RC version of BD&D called "Dark Dungeons" (yes, named after the made-up game in the old Chick comic. If you have to ask, then you are better off not knowing).
It has it all. And in true to form honesty to old Basic D&D (or OD&D - Original D&D, although that is sometimes more narrowly defined as old White Box D&D - again, if you have to ask, you are better off not knowing, although it might be a good plan for the Staff to write a history of versions of D&D) there are only Classes, not the Race/Class combination we have seen in so many other RPGs. This means that if you want to play an Elf - then that is your class. This bodes well for the geek tshirt I once saw that said "I Remember when Hobbit was a Class" - and it was in OD&D. It is again in Dark Dungeons (although, for several legal reasons, they are called Halflings).
How does this race-as-class thing work out? Well it makes the race of non-humans Really important. As in it is a big deal if you say you are an Elf. Unlike in, say, AD&D when you are an Elf MU or an Elf Fighter, or an Elf F-M-C, then there is not too much of a big deal about the Elf Part. Especially in 2E, 3E or 4E (remember the vitamins thing and acronyms). But in OD&D - and in Dark Dungeons - being an Elf is a big deal.
So what are these races as class all about? More coming in a future article but briefly - Elf is a Fighter/Magic User mix. Halfling is a Fighter/Thief mix. And Dwarf is crusty. Like I said - more coming soon.
Also - look for some coming up articles on content for Dark Dungeons. I am inspired . . .
ps- thank you especially to Matt and Braz, whom I saw at Battlefield Band in Williamsburg on Nov 5 - and they got me jazzed up on Dark Dungeons. Previously my favorite retro-clones included Castles & Crusades (which I still love - and the Castle Keeper's Guide finally came out - w00t), and Mutant Futures. Both of those generated a fair amount of press here at GWC.
Tags:
Nov 8, 2010
Apr 9, 2010
Cool free gamnig magazine - Irregular

Recently became aware of Irregular a free (downloadable pdf) quarterly gaming magazine that covers most everything from RPGs to historical miniatures gaming.
Nice, check it out.
Tags: gaming magazine
Mar 17, 2010
Remembering Gary Gygax (at the movies)
Remembering Gary Gygax
This article honors Gary Gygax's memory by reviewing two really bad/good fantasy movies from the early 80s. Those two movies are (stinkers both) "Hawk the Slayer" and "Krull". Wow, I remember them both fondly.
Tags: fantasy
This article honors Gary Gygax's memory by reviewing two really bad/good fantasy movies from the early 80s. Those two movies are (stinkers both) "Hawk the Slayer" and "Krull". Wow, I remember them both fondly.
Tags: fantasy
Jan 19, 2010
MarsCon Gaming - a big success

MarsCon 2010 has just run its course, and it was a good year. There were a couple of personnel snafu's but it all came together nicely. From my perspective, it was a really nice convention.
At the last minute, the senior leadership asked John Desmarais and yours truly to help with the organization of gaming. We did what we could, and organize a few important events (RPGA D&D, Pathfinder, Project:Crusader, Quickfire Starfighters, Delta Files, Visible Dungeon, and demo games from Privateer Press and Steve Jackson Games, among others). This meant dropping our own plans to run a number of roleplaying sessions (Champions, Pulp Hero, Castles & Crusades and Mutant Future - to name the candidates). This was going to be a Neptune City heavy year for us, but alas - it was not meant to be, mes amis.
Even with the lateness of the planning, the room was full almost throughout the weekend. Once, around 2am on Saturday night, the room was down to three games being played (horrors), but for the most part, Friday Evening, and all day and night Saturday the room was full. It was even quite heavily utilized on Sunday. A good year.
In order to contribute somewhat, even though there was little in the way of RPGs or Miniatures being offered by "Gaming with Chuck", there were a number of boardgames. These included:
- Several games of Manhattan - a SdJ winner from 1994, and quite a fun game to play.
- Also tried Small World. A fun little near-wargame. What surprises me about this one is that it was originally based on a map of Europe (as Vinci).
- Jon K, Justin G and I played a game of Carolus Magnus. Vicious!
- Finally, John D brought his new version of Cosmic Encounter. We played a bunch of hands of this game. What a great game - and it has certainly stood the test of time!
All in all - a good convention. I am sure that I will help out (if allowed) with MarsCon 2011 in some way. But more importantly, I hope I can run a game or two!
Tags: boardgames
Nov 14, 2009
Mutant Future Links - and Spider Goats
More links concerning Mutant Future. The inspirational pictures of Spider goats are to set the mood for Mutant Future (see the book for details, but trust me - spider goats are totally bad encounters).
Chatty DM says "Dude, you gotta try Mutant Future!"
A Brave New Weird has some great MF stuff
Savage Afterworld discusses the goods
Mutant Foursome scores on some great MF articles, with artwork (like the Pigmen). Here is a video showing RARE EVIDENCE of Pigmen being aquatic raiders...
Mutagenic Substance has some really interesting content. And an entry on Robot (home)Sexuality.
Finally, this website has downloads for the rules, etc for the first three editions of Gamma World. Interesting . . .
Tags: gamma world, mutant future
Chatty DM says "Dude, you gotta try Mutant Future!"
A Brave New Weird has some great MF stuff
Savage Afterworld discusses the goods
Mutant Foursome scores on some great MF articles, with artwork (like the Pigmen). Here is a video showing RARE EVIDENCE of Pigmen being aquatic raiders...Mutagenic Substance has some really interesting content. And an entry on Robot (home)Sexuality.
Finally, this website has downloads for the rules, etc for the first three editions of Gamma World. Interesting . . .Tags: gamma world, mutant future
More Gamma World - The Rise of the Mutated Plants
Post Apocalypse Gaming - what gives?
Okay, so I admit it, I have long been a Gamma World junkie (although these days I must admit that I am secretly more attracted to Mutant Future than Gamma World - it's free and available now).
Traveling, with your mutant mates, across the wasteland. Stop in at a friendly village for some radiation-free melons handed out by lovely green-skinned girls, trading a rusty hubcap for some referee whistles (valuable goods), and having that bad infestation of glowing slugs on your left tentacle be treated by the local ripper doc. And then after all that rest and relaxation, its off to the local robot guarded missile silo for valuable copper, or into the nest of the angry mutant crocodile-men, or hauling yourself up 200 meters to the robot-operated algae skyfarm to rob parts and food. All part of a normal day in the life of a typical post-apocalypse hero.
But the overall idea of post apocalypse gaming really depresses me. That is - if it is realistic. The futures of settings like Mad Max (where the oil dries up, and civilization collapses), or Twilight 2000 (depressing third world war, and civilization collapses), or Morrow Project (civilization collapses, with real effects of radiation, disease, etc), or Planet of the Apes (Apes win, civilization collapses). You get the idea. If it is a little too close to home, or too realistic (think - Threads or Day after Tomorrow), then it is just too much of a downer to be a fun game.
But it the whole thing is a total lark, and absolutely preposterous - such as the future radioactive playground of Gamma World (still potentially depressing, but who can stay down for long in the world of the polyester-devouring Yexil), or the Barbarian sword-fest of Robert Adams' Horseclans novels, or further fun with Sterling Lanier's Hiero books (who hasn't dreamt of riding a telepathic warmoose) - then it can be a whole lot of fun.
This is what lured me back into the genre with Mutants and Death Ray Guns, but I am also thinking of running a game of Mutant Future at MarsCon in January. If I do I will do a mixed lot of characters (2x Pure Strain Humans, 2x Mutant Humans, 2x Mutant Animals), and probably revolve around rescuing a young mutant child from a group of brigands living in an old military site of the Ancients. Warbots, androids, zombies, mutants galore, traps, radioactive pits - the fun is just bubbling out of me (or is that the lo mein from dinner?) and I haven't even written down anything yet.
I guess I gotta do a quest for miniatures (this sort of game DEMANDS miniatures - when else would I get a chance to use my green mutant in a house coat?), and build some suitable terrain. The good news is that it will all be useful for Mutants and Death Ray Guns, as well.
Some fun blog reports out there. First, Society of Torch, Pole and Rope has a nice write up on the classic Gamma World Deathbot for Mutant Future. Second, Savage AfterWorld has an interesting link to a conversation about incorporating Mutant Future into Hackmaster. Bizarre. Dwarf and Basilisk has a nice listing of games, films, and books that are inspirational. Facebook has a Gamma World page. Finally, Grognardia has a nice loving homage. He also has a great review of Mutant Future.

Tags: gamma world, mutant future, rpg, miniatures
Traveling, with your mutant mates, across the wasteland. Stop in at a friendly village for some radiation-free melons handed out by lovely green-skinned girls, trading a rusty hubcap for some referee whistles (valuable goods), and having that bad infestation of glowing slugs on your left tentacle be treated by the local ripper doc. And then after all that rest and relaxation, its off to the local robot guarded missile silo for valuable copper, or into the nest of the angry mutant crocodile-men, or hauling yourself up 200 meters to the robot-operated algae skyfarm to rob parts and food. All part of a normal day in the life of a typical post-apocalypse hero.
But the overall idea of post apocalypse gaming really depresses me. That is - if it is realistic. The futures of settings like Mad Max (where the oil dries up, and civilization collapses), or Twilight 2000 (depressing third world war, and civilization collapses), or Morrow Project (civilization collapses, with real effects of radiation, disease, etc), or Planet of the Apes (Apes win, civilization collapses). You get the idea. If it is a little too close to home, or too realistic (think - Threads or Day after Tomorrow), then it is just too much of a downer to be a fun game.
But it the whole thing is a total lark, and absolutely preposterous - such as the future radioactive playground of Gamma World (still potentially depressing, but who can stay down for long in the world of the polyester-devouring Yexil), or the Barbarian sword-fest of Robert Adams' Horseclans novels, or further fun with Sterling Lanier's Hiero books (who hasn't dreamt of riding a telepathic warmoose) - then it can be a whole lot of fun.This is what lured me back into the genre with Mutants and Death Ray Guns, but I am also thinking of running a game of Mutant Future at MarsCon in January. If I do I will do a mixed lot of characters (2x Pure Strain Humans, 2x Mutant Humans, 2x Mutant Animals), and probably revolve around rescuing a young mutant child from a group of brigands living in an old military site of the Ancients. Warbots, androids, zombies, mutants galore, traps, radioactive pits - the fun is just bubbling out of me (or is that the lo mein from dinner?) and I haven't even written down anything yet.
I guess I gotta do a quest for miniatures (this sort of game DEMANDS miniatures - when else would I get a chance to use my green mutant in a house coat?), and build some suitable terrain. The good news is that it will all be useful for Mutants and Death Ray Guns, as well.Some fun blog reports out there. First, Society of Torch, Pole and Rope has a nice write up on the classic Gamma World Deathbot for Mutant Future. Second, Savage AfterWorld has an interesting link to a conversation about incorporating Mutant Future into Hackmaster. Bizarre. Dwarf and Basilisk has a nice listing of games, films, and books that are inspirational. Facebook has a Gamma World page. Finally, Grognardia has a nice loving homage. He also has a great review of Mutant Future.

Tags: gamma world, mutant future, rpg, miniatures
Nov 8, 2009
Songs of Mutants and Death Ray Guns

So I picked up a copy of "Songs of Mutants and Death Ray Guns" (SoMaDRG or SMDRG) over the weekend, and I am excited to give this a try!
Anyone who does not get the picture couldn't possibly understand why I am so excited about this.
There are a couple of important things missing from the book, however. The version of "figuring out" an artifact given in the SMDRG book is woefully inadequate. Use this (genetically pure) version of the original instead. Much better.

Something that might be fun to do with SMDRG is to take all of the classic critters and encounters from a classic post-apocalypse game and publish them on some website. Yessirree, that would be a fine thing indeed...

Tags: gamma world
Oct 27, 2009
Chuck's Greyhawk Webpage

Wow - my old Greyhawk Campaign website (on Geocities, back in the 90s) disappeared a number of years back (2002? 2003?). Little did I know that all (or most) of those old sites were saved by the Web Archive Project. So, I took a look, and lo and behold, there is a live Archive of my old Greyhawk campaign website.
It is not perfect - some of the images and linked pages are missing (curious), but most of it is there. I've since scraped it all, and am in the process of reformatting it for publication in a better format. I planned at one time to include lots of individual maps of countries, towns, geo-features - maybe I'll get around to it in the next 20 years or so. Also, the posting of military information in terms that a Wargame can make use of (DBA? BattleLore?)
Chuck
Tags: World of Greyhawk
Jul 1, 2009
DM of the Rings

You may have seen this, but if not, it's pretty funny reading.
DM of the Rings - A parody of Lord of the Rings, told as if it were a roleplaying game.
Pretty funny, in my book.Tags: Lord of the Rings, roleplaying, Dungeons & Dragons
Subscribe to:
Posts (Atom)
