The Valley, of course, is part of a much larger world. This is a short version of the history of that world, according to the Archivists of Parn Tandalorn.
Once, a long time before there was time, the world had no music. Without music, there was no magic. Without magic, there were no numbers. But one by one, through the strength of their will, the elemental gods of the Old Ones awoke. Their names are now long forgotten, but in the course of things, each of them had a number. The first, the lord of fire, helped to bring the rest into being. They came in order, the Lord of Fire, the Lady of Air, Earth Weaver and the One beneath the Waves. From them the rest of the gods of the Old Ones came, each after its own element. Now their numbers were many, and from this they could wring out all manner of magic.
The magic allowed the gods to create, each after his or her own fashion, the things that would live on the earth. Plants, Animals, Fish, Birds. Even the Old Ones. They were created by the Lord of Fire and the Lady of Air directly, and held sway over all other things. Through their ordering, the magic gave way to music, and now the world was complete.
After a time, a king arose amongst the Old Ones named Ba'a Zarn the Builder. Ba'a Zarn and his people built all manner of fantastic cities and wonders. Some still stand - the Sky Lake of Cittar and the Great Block. Some are long gone. Many were deep under the earth, still more were among the clouds. One of the amazing feats of Ba'a Zarn was the construction of the Great River, which completely crosses the face of the world from one end to the other. Along with the Great River is the King's Highway. Much of the King's Highway is still in existence, and these two wonders - the River and the Highway - run through the middle of the Valley of the Old Ones.
It is said that the Valley itself was once a garden of the Old Ones, where they would come to take their ease and talk with all of the creatures of the gods. Certainly they left behind some fantastic structures in the mountains and on the plains of the valley. Many these days shun such spots, as they are the home of amazing creatures and inscrutable magic, but others seek them out as spots of adventure and fantastic treasures.
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