The walled town is the seat of the Jarl, Scrimjar the Axe. Scrimjar has been the Jarl for 48 years, and comes from humble beginnings. Previous to his reign, the Trondvar clan ruled Seawyrm. Scrimjar was born as a thrall, to poor serf parents, but rose through the fighting schools to compete in the warrior contests that Seawyrm is known for. As he got more and more popular, his number of followers (and his monetary winnings) grew. He eventually had enough to buy his (and his family's) freedom from serfdom, and joined a freebooter dragonship crew to go on viking raids up and down the Upper Greywater river. Having returned from such a journey as the leader of his ship's crew (and several other liege ships), Scrimjar got into a dispute with the elder Bjarne Trondvar, and it came to a fight of honor, where Scrimjar slew Bjarne's chief huscarl (Holvin Heigvarson), and then Bjarne himself. Since he has been the ruler of Seawyrm.
Riverfront of the Steading of Seawyrm |
The city is known for two things - first, the steep, and strong, walls facing the east. More on these follows below. Second, the city is also known for the fleets of dragon ships that it is home to. Many of these river wolves ply their viking trade up and down the river, and even down into the Greywater itself. It is not an uncommon report that tells of Seawyrm dragon ships reaching even the Great River.
One of the reasons for the raiding and trading that the dragon ships of Seawyrm are constantly at is because the city has almost no agriculture to boast of. Almost every household in the walled steading (which has a population of approximately 2500 regular citizens - about a third of which are out of the city at any one time on viking expeditions) boasts some small garden for minor root vegetables and herbs, and it is not uncommon to have some of the northern shaggy goats of the region living on the nearly flat thatched roofs of the peasant houses. In the trade districts of the city, more common slated and planked roofs are common, but among the commoners (and even some of the trades people) the thatched roofs (and their goats) are common. It is a source for dairy, and occasionally meat, for a city that has little access to regular agricultural land.
The reason for the steep walls, on the eastern (land facing) side of the Steading is because of the Sword People. These tribes of vicious and primitive savages are found mostly to the east, across the open plains between the Upper Greywater and the Shadow Woods. These plains are known as the Blood Veldt. The Sword People are a simple, bloodthirsty culture of savage barbarians that live in crude tribal groups (with simple shelters of sticks and skins that they erect), and make their basic economy by hunting the wooly rhinos of the Blood Veldt, and the herds of giant reindeer. Occasionally, and all too frequently, they will have some sort of religious frenzy where the young warriors of the tribes will go on a blood frenzy, traveling in random directions, and slaying any and every living thing they come across, leaving the dead just to rot. This is where the name Blood Veldt comes from...
Sword People |
A curious encounter in the area are the rare Lionman warriors, up from the south of the Great River, who decide to go on a vision quest. They do this, by traversing (alone, usually, but sometimes with specific companions) the plains between the Upper Greywater and the Shadow Woods for months at a time. Only senior, experienced warrior shamans can do this, because they must be able to deal with hordes of Sword People that might attack them. Given the nature of their questing, they do not seek long-term company (unless the companion is one that they decide, from their forays into the spirit world, that they must stay with) but a Lionman warrior would serve as a stalwart against a band of Sword People warriors, if a traveler (or band) encountered them on the lonely plains.
Located nearby is the village of Aderbak - the site of the Princess of Roses, Location 2 in the Week of Adventure Settings.
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