Firecats are roughly the size and ferocity of a hungry leopard. They are made of flames, however, and are constantly burning. In addition, the Firecat has the ability to breathe fire, once per day.
Firecat
Num Appearing: 1d4+1 family
Alignment: neutral
Movement: 150' Run
Armor Class: 6
Hit Dice: 4+1hd (25hp)
Attacks: 1 bite, 2 front paws; rear paws (special); breathe weapon 3x/day
Damage: 1d8/bite; 1d3/front paws; 1d6+1 each, rear paws (special)
Save:F5
Morale:8
Treasure: None
Special: The Firecat is made of flame and fire, so each round spent fighting one, make a saving through vs. spell to avoid taking 1d8+2 flame/heat damage. Further, the Firecat can spew out gouts of flame, covering a 30' cone (10' wide at the end. This will do 5d6 of damage, save for half. The Firecat itself is immune to any fire or heat based attacks, and gives a +2 to saving throws by anyone within 20' against spells of cold or ice.
If the Firecat strikes with both front paws, then the back paws automatically strike doing 1d6+1 each from a claw raking attack.
The flames that surround and make up the body of a Firecat have a peculiar characteristic - they will temporarily blind (1d6 rounds) anyone using infravision or ultravision when they first see the creature. Unfortunately, because of the incredibly bright light surrounding the Firecat, they are not capable of surprise, but can douse their flames long enough to do an ambush from a hidden location.
These would make for an interesting familiar for a wizard or witch.
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