Sep 12, 2012

Frost Moth - winged terror of the Darkearth Plains

Imagine a white moth, the size of a draft horse, that can breathe a deadly cone of cold attack.  Now imagine a group of 5 or 6 monstrosities attacking your herd of animals, or your family.  That is the reality that rural Westroners and Storm King Barbarians have to deal with on a daily basis in the Darkearth Plains.

Fiery designs of the wings of a Frost Moth


This monstrosity is the Frost Moth.  A truly terrifying creature, but worse so because they hunt in packs.  There is a type of pine tree that grows in the Darkearth Plains called the Cloudscraper Pine, which grows to truly large and impressive heights.  The extremely caustic resin the trees give off make sure that not too many grow in one place, so they may appear in a forest, surrounded by smaller hardier plants, or they may appear out in the plains, or on rolling hills, as singleton trees.  This is where the Frost Moth makes it's home - high in the branches of these gargantuan trees, but only where the weather is quite cold.  It appears as a very large, white moth, with strange fire and flame symbols in it's wing design.

The Frost Moth is almost universally feared, and fought with extreme prejudice whenever encountered by landowners or feudal armsmen, but there are a few who actively seek it out.  Both Rangers and Druids would have knowledge of how to remove the heartstones, a curious gem-like mineral deposit that gathers on the heart of the Frost Moth.  A heartstone will, if carried or worn as a piece of jewelry, provide protection to the bearer against heat and fire based attacks (+2 saving throw).  An adult Frost Moth will likely have 1d4-1 heartstones (not all moths have them, but most have one or more).

Larval Frost Moth, approximately 8 feet long
The larvae of the Frost Moth are about as big around as a large dog, and perhaps twice as long.  They danger they pose is that they have a curious habit of wanting to DESPERATELY eat any long dead, and dried out timber.  As this includes houses and wagons, they are often found wallowing in the a semi-consumed structure or vehicle, the morning after a food frenzy for the larval moth.  Physically they are largely defenseless, however, their body juices are dangerous, and if a limb is coated in them for much more than a few seconds, the extremely frigid nature of the juices can render a dangerous case of frost bite to the coated limb.



Frost Moth
Num Appearing: 1d4+2
Alignment: neutral
Movement: Fly 180'/round
Armor Class: 4 (tough hide)
Hit Dice: 7hd
Attacks: Bite, Wind Blast, Cone of Cold
Damage: Bite - 1d8+2; Wind Blast - 2d6, and d20 vs. Dex to avoid falling down; Cone of Cold - 5d6, Save vs. Breath Weapon for half.
Save: F7
Morale: 9

The Bite of the moth is dangerous enough, doing 1d8 +2 points of damage.  The Wind Blast, however, is powerful enough to affect everyone in a 60'x60' area.  By attacking with the Wind Blast, however, the Frost Moth exposes it's weakness.  The spot where the body meets the wings is only AC 8.  Further, if the Frost Moth suffers 7 points or more to the underside of a wing, that wing is disabled, and the Moth cannot fly or do a Wind Blast attack until healed.  The Frost Moth may perform it's Cone of Cold attack once per hour.

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