Many characters in a game will have access to multiple languages, and I think it is only fair to enumerate them for the setting.
Far and away, the most common language for Humans (and those dwelling with them) in the Valley is Westron. This language is a modern variant of the original language spoken by the Human settlers who came into the Valley from the west. The language has changed over the past 1500 years quite a bit, and when written word and documents are encountered written in the original form, it is referred to as Old Westron (generally not understandable by speakers of the modern language - like old english, there may be a few word similarities, but no fluency could be expected). There is a written form that is very similar to our roman letters, called Westschrift.
Destrikking - This is the language of the Storm King tribes, although it is frequently called the "Northern Tongue". The written form is in runes called the Ainark Runes. Following a storyline of something written in Ainark would be difficult, but it is perfectly suited for recording spells and also associating great deeds with the names of heroes.
Holab - This is the language of the tribes of the Sun King, in its basic form. There are two very different dialects, which we will call Eastern Holab, and Western Holab. Details on the Sun King tribes will be coming soon, but for now just remember that those speaking Eastern Holab want to kill you and remove your organs for sacrifice. Those peaking Western Holab want to kill you and eat strips of your flesh in order to capture your magic. Clearly a travelogue, with lots of cheerful drawings and translation of common phrases would increase tourism in the area. While both languages are mutually exclusive in spoken form, they share the same written language, which is very simple and not capable of conveying any nuance. Sun King tribal wizards and shamans will usually employ some complex method of recording magical spells that involves complex knotted strings with hollowed out stones of different colors on the mesh the strings form.
Elves have a traveling language that they employ exclusively (when not speaking a Human tongue) while in the Valley, at least Wood Elves and High Elves. They call it Eldarin and it differs from the language of Faery that they speak while in the Seelie Realms. In an effort to mark their departure from Seelie culture entirely, the Gray Elves have their own tongue, which is completely different, it is called Elanarif. Both of these have their own written form. It is considered highly heretical for an Elf to use the language of the Seelie Realm on this side of their portals.
The Dark Elves have their own language, as well, called Mortiggo it incorporates some languages of Goblyn (see below), and any words it has for surface geographical features (such as Tree, Mountain, Grass, etc) come from Eldarin. The Dark Elves have a complex runic written form, called Mortine Runes.
The Dwarves have a language of their own, which they call Ardspeke. It is written as Ardrunes. Gnomes have a different spoken language, known as Kurakka Kurad, but it borrows the Dwarven runes for its written form.
The Goblyn races (Orcs, Goblins, Trolls, Ogres, Hobgoblins, etc) each have their own racial tongue, although there is a simple lingua franca used amongst them that is simply called Goblyn Speech, or sometimes referred to as the Black Tongue. It exists in a very crude runic form, called Goblyn Runes.
Forest Folk usually will speak Westron, as will Halflings.
Giants will speak a confused mashup of Westron and Goblyn Speech, except for Frost Giants, which speak the Northern tongue exclusively.
Dragons do not speak modern languages.
The Saurian Races (Lizard Men, Kobolds, Yuan Ti, Turtle Folk, etc.) speak a language called Saurial (it is difficult for mammalian mouths to pronounce). Their written language is mostly a simple script of horizontal and vertical scratches. Much of their knowledge (as it is) is transmitted by unspoken low frequency sounds, and the same is true for spell casters of this race. They will record spells by committing the instructional form of them to memory as a simple song played on a drum or flute, and accompanied by what sounds like a guttural humming or moaning. This is repeated when a saurian spell caster needs to re-memorize a spell, or teach it to another.
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