Jan 4, 2011

Characters for a Convention Game

So, Marscon is coming up.  I am running a dungeon adventure, for pre-generated low level characters, 2nd Edition.

The players will have a list.  Those that are interested in playing can "pre-select" a character off the list (or in a few cases, actually request one).

What I have on the available list is this -

  1. Human Fighter (Male) - lvl 3; NG
  2. Human Fighter (Female) - lvl 3; CG
  3. Human Ranger (Male) - lvl 3; CG
  4. Human Paladin (Male) - lvl 3; LG
  5. Human Thief (Male) - lvl 3; NG
  6. Human Thief (Female) - lvl 3; N
  7. Human Druid (Male) - lvl 3; N
  8. Human Magic User (Male) - lvl 3; CG
  9. Human Magic User (Female) - lvl 3; NG
  10. Dwarven Fighter-Thief (Male) - lvl 2/2; CN
  11. Halfling Thief (Female) - lvl 3; CG
  12. Gnome Fighter-Illusionist (Male) - lvl 2/2; NG
  13. Elven Fighter-Magic User (Male) - lvl 2/2; CG
  14. Human Priest (Male) - lvl 3; NG
  15. 1/2 Elf Priest (Female) - lvl 3; CG
  16. 1/2 Orc Fighter (Male) - lvl 3; LN
I am going to restrict the sessions to 8 players each (although I would prefer 6 players).  The reason for 16 characters is so if I get a totally different group for the second session, and the new players want new characters . . .

The Dungeon I am going to run is not written with these players in mind, nor have they been designed with the Dungeon in mind.  It is (in a very small, localized sense) a sandbox type adventure.

The idea is this - in true old school fashion, there is going to be a lot of action (tactical action, meaning loads of combat) to keep all of the players engaged all the time.  The few areas that are thinking areas, will be quick puzzle type encounters.

More details to come, but that is it for now.  I plan to make the characters available here on the blog, as they are finished (or perhaps after the convention).

1 comment:

  1. The witch and the ftr/mage had to "castle"
    because it's hard to mate in a dungeon setting.

    ReplyDelete