Showing posts with label Nyagam Worm-Smokers. Show all posts
Showing posts with label Nyagam Worm-Smokers. Show all posts

Apr 16, 2013

Nyagam Worm-Smokers - Chaotic Sorcerers of the Sun King Barbarians

Deep in the far southlands, where the chaotic worshipers of the Sun King spread terror and horrors, some of the most terrible and horrible are a group of chaos sorcerers known as the Nyagam Worm-Smokers.

Nyagam is the name of one of the abandoned temples of the Old Ones, thought that at one time it was constructed to serve the worship of their elemental god, the Earth Weaver.

The temple is actually a large compound, similar to our real world temple sites in South America.  The structures at Nyagam are in alignment to predict and observe certain astronomical phenomena - the rising of the Three Moons, the alignment of the Spheres, and the Summer Apogee of the Sun.  But where Nyagam differs from the sites in our own world, rather than being massive stone step pyramids raised high up over the plains, the structures at Nyagam are like inverse step pyramids, each layer dug down into the earth.  The whole structure is lined with stone, and there are doors into the earth at each layer, revealing tunnels and structures going deep underground.  In all there are 13 such structures ranging from the tiniest, nicknamed "The Little Bird" all the way up to the largest, which is called "Temple of the Moons".

Dwelling in the earth surrounding the structure, are a peculiar species of large worms.  They are large, growing to 30 or 40 feet in length, but retaining a body diameter of only 4-5 feet.  They have a light green body that gives off a faint luminescent glow, and are completely legless.  They have a hard chitinous plate over their head, and huge mandibles, reaching out as far as 9 feet wide, pulling victims into their mouth.  There are no sensory organs apparent, other than the vast array of tiny tentacles, forming a cloud of feelers out 3 feet in every direction around the head.  The Archivists at Parn Tandalorn have discovered that the Old Ones referred to these as Infinite Worms, but most simply call them Nyagam Worms.  It is thought that these might be related to purple worms, for their size approaches that of those hideous monsters.  But the worms of Nyagam are a bit smaller, and different. Time around one of these creatures is magically altered, sped up, so that those in the vicinity of of a fully grown Nyagam worm experience reality at a rate sped up to approximately five times normal time.  Physical effects, such as those that require exposure (magic cast outside their time-warping field, any fire, any acid, and so on) do not seem to have an effect on Infinite Worms, they are immune to all of those.

The earth surrounding the Nyagam site is, as mentioned, full of these worms.  Unfortunately, it is also the site of a massive number of Sun King barbarians.  They come because they believe that this is a holy site.  Some of the priest-leaders of the barbarians come here and hold court, and seek oracles and inspiration from the weird things in the temple structures.  But mostly, throngs and mobs of sun king peasants come here.  The ecology is a grisly and sickening one - the weak, slow, infirm or elderly are killed and eaten.  Overall the population is quite ill not very well fed on this horrible cannibalistic diet.

A type of sorcerer that lives among the Sun King Barbarians are known simply as the Nyagam Worm-Smokers.  These individuals almost always appear as tall gaunt men, with their heads completely clean-shaven.  They, as an order, share spells and knowledge with each other, and seem to practice a sort of telepathic communication.  It is not known if that telepathy extends to any other outside their order.   They are immediately apparent, for wearing rich red robes, among the Sun King barbarians which are normally barely dressed.

The order of sorcerers, which refer to themselves as the Brothers of Hazerun (Hazerun is the demon prince son of Photoss, the Sun King, who is the god that these barbarians worship), have a curious relationship with the Nyagam Worms.  They protect the worms, and even help to create new habitats for them.  In return, they steal some of the young born to the worms, and these are ritually killed and their bodies are left to dry out.  Once the bodies are dried out, the sorcerers retain certain parts (the details of this grisly practice are vague), and then smoke them in braziers, while breathing in the smoke, and participating in rites to the Earth Weaver.  (note that the Church does not recognize that the cult of the Earth Weaver is still alive, even in this fashion, so it is only by the word of the Archivists or other sages, that this story is true).  This practice grants the Worm-Smokers (the Brothers of Hazerun) a very strange and peculiar ability.  Up to three times a day, the regular Worm-Smoker, has the ability to warp reality.  He can change one attribute of reality at a time, for upt to a number of hours equal to half his level.  So a sixth level Worm-Smoker sorcerer, could change one attribute of reality (for instance, making his surroundings Hot, or changing the sky to Cloudy, or making Iron soft, etc) for up to three hours at a time, but he could do this three times per day.  This is dangerous enough, but the real horror for those who hunt and fight against the evils of the Sun King Barbarians, is that the Brothers of Hazerun almost never travel singly, but always in groups.   So imagine a group of five or six such sorcerers, each with the ability to change three attributes of reality (either one at a time, or all three at once).  Reality around this group would be completely shifting and unpredictable.

The ability that they can use three times per day can be done all at once, with overlapping time durations, or it can be done at three different times.  In order to consider the ability and its limits, word the change in such a way so that there is a noun that is part of reality (Elves, Sky, Iron, Cheese) and then some modifying word that changes an attribute of that (all Elves are Small; the Sky is Cloudy; the Temperature is Hot; Cheese is Ubiquitous).

The Sunguard rangers are always on the lookout for Nyagam Worm-Smokers, and hunt them down whenever they have word of them being found, they are just too dangerous.  In addition to their grisly cannibal habits, and their ability to warp reality, they are, after all, experienced spell casters.  And they are often accompanied by adult Nyagam Worms, as well as armed bands of Sun King barbarians.  A horrific encounter for any crusading warrior trying to make the south a safer place.

Apr 13, 2013

The Legend of Longlance Karew

This is one of many legendary stories about the paladin of Scallen, Longlance Karew, and his sidekick the fighter/rogue known simply as The Bluejay.  It is an old tale, as most legends are, taking place deep in the south of the Rising Land region, and concerning the founding of the barony of Kof Karn.

Approximately two centuries following the first migrations of Westroners out of the Olmert Empire and into the Valley, a pilgrimage led by the mystic (Efeck the Jade, formerly of the Azure Court) made it's way far to the south, where the winds howl north out of the Holabria Mountains, into the neck of land between the Two Moons river and the Tandalorn River.  There is a rift there, which became known as The Cradle, and it was there that Efeck the Jade told his followers that the stars had decreed they should settle.

The problem with the location, although this did not seem to trouble either the stars nor Efeck the Jade, was that the area was overrun by a tribe of Sun King barbarians.  This particular tribe was under control of a vile creature of chaos, The Walking Man, and his vile army of followers.  The Walking Man himself was a giant of a man, with six fingers on each hand, and instead of a head, featured a bright red octopus instead.  When he spoke, it was the sound of a dead body being dragged through gravel.  When he went into battle, it was a blur of deadly steel, as he wielded two great curved khopesh blades in his human hands, and another eight axes with his eight tentacles.  As horrible as the Walking Man himself was (and still is, he is still alive, even though it has been 1300 years since this story) his army of Sun King worshipers was even more horrible.  In addition to the usual mobs of flesh-reavers (the near-animal crazed worshippers of the Sun King, who would move around in frenzied mobs, looking for humans - and demi-humans such as elves and dwarves - to tear into pieces, and then consume), the army of the Walking Man also included dozens and dozens of the headless, as well as Nyagam Worm-Smokers, Illithids, and a whole menagerie of nightmare chaos creatures.

In the face of this wretched army that followed the Walking Man, and inhabited The Cradle, the mystic Efeck the Jade had convinced his followers (who were unused to such horrors, back in the civilized lands of the Olmert Empire) that this was where the stars had decreed that they should settle and make a new life.  It was the recipe for disaster.


Illithids in the service of the Walking Man
In the year 214, after the beginning of the Migrations, the followers of Efeck the Jade were following his advice, and the advice of the leader of the main body of Pilgrims - Kof Karn - in building shelf farms (as they would become to be called), on the terraces of the side of the Cradle.  Down in the heart of the cradle, the site that would eventually become the "City in the Cradle" (later renamed Kof Karn in honor of the "first pilgrim" as he is remembered) was being surveyed, but it would be five years still before it would be settled.

With the first shelf farms being constructed, terraces were marked off, crops were planted, and the business of settling the thousands of settlers was well under way.  When the army of The Walking Man descended on the hapless pilgrims.  A sort of a defense was put up, with Kof Karn forming a make-shift militia, and several of the pilgrims having had experience as men-at-arms while back in Olmert, however it had been years now since they left, and these were few were old and tired.  Efeck the Jade, and his acolytes, were trained as warrior monks, and they helped to stiffen the defenses, but it wasn't enough.  The raids became a disaster, and all looked lost, as farm after farm fell to the raiding cannibals, their sorcerer-masters, and horrid monsters of chaos.

Then, out of the north, came help unsought for, and unexpected.  A column of crusading wing-knights, from the City of Birds (Scallen), came riding down into the Cradle, having crossed the Two-Moons River the night before, and riding steadily to the aid of the Westroner pilgrims.  The column of wing-knights was magnificent - the wind blowing through the wings and bells at the backs of the knights; the men at arms all bedecked in the silks and colors of the knights they served, and the bards of Scallen playing the mighty warpipes! The column was led by a paladin lord named Longlance Karew, from the City of Birds, and he had intelligences of the onslaught planned by the Walking Man.

The knights put the flesh-reavers to flight, and pursued them as far as their mighty warhorses would permit, attempting to kill as many of the abominations as possible.  The men-at-arms defended the farms and pilgrims, and the paladins with Longlance Karew pursued the Nyagam Worm-Smokers, who were shifting reality as they fled, and also the Illithids, and the monsters of chaos.  Longlance Karew, and his companion the Bluejay (a dextrous swordsman, who was rescued from a life of crime as a rogue by Longlance), pursued the Walking Man himself.  Long they rode in pursuit of this terrible evil, south, and further south, into the Holabrian mountains.  Pursuit through the mountains continued, even while the noble horses of Longlance and the Bluejay perished (legendary animals known as Black Dragon, and Trotter), they continued in pursuit, far south, untill they reached the Fircarran Peaks, and the lake at the source of the Two-Moons River.  Here, the Walking Man descended deep into the earth, into the ancient Old One dungeons of Spirran Deep.  Relying on the might of Longlance's magic sword Virtuos, and the marvelous magical flute of the Bluejay known simply as the Feather Flute, they were able to bring down part of the mountain on the entrance to Spirran Deep, trapping the Walking Man underground.  As far as the Archivists at Parn Tandalorn are concerned, that is where he remains until this day.

The tradition of the Wing-knights fighting against the Sun King barbarians in the south was not just a one time event, under the leadership of Longlance Karew.  Following this crusade, a number of knights out of Scallen, and some of the other Baronies, formed a loose association known as the Sunguard.  As it grew over the years, it became less a military order of knights, and more of an information and intelligence sharing association of Rangers.