Showing posts with label Lord of Fire. Show all posts
Showing posts with label Lord of Fire. Show all posts

Jun 13, 2012

Clearwater - River Jarl Steading (6)

Near the point where the Greywater River passes under a great arch, to run beneath the King's Highway, there stands two fascinating structures. The first, of course is the tall, wide raised up artificial ridge that the King's Highway is built on.  As detailed elsewhere, this artificiality was built by the Old Ones, probably by Ba'a Zarn the Builder.  Up against this raised up ridgeline rises the small castle (steading) of Clearwater.  It is a small castle (measured against the Westroner standard for such things - even a wealthy knight in one of the Baronies might have a larger castle), but it's location (right up against the King's Highway) makes it notable.  Add to this the facts that the upper levels of the steading have a commanding view of the highway up on the ridge, and that the rocky knob that the steading is built on is surrounded by a pool, requiring small (defensible) foot bridges for access, and it is a very important (and defensible - at least against attack by ground forces) strong hold.
Clearwater, surrounded by its protective pool,
and built in the shadow of the King's Highway


But it was pointed out that there are two fascinating structures here - the first being the Clearwater steading (called simply, Clearwater), but the other is the Gazing House.  Up on the raised up mound that the King's Highway runs along, in this area, there is a peculiar structure built of Amberstone.  It is very much like an open-balcony'd and terraced villa, similar to those built in the southern country, but it is ancient.  Certainly built by the Old Ones, it is not known what its original function is.

In the center of the Gazing House, which consists of apartments and balconies, built in a square, around a central open plaza - there is a large (12 feet across) brazier with a pool of water in it that always seems to be catching a drip of water in the center.  There is no source for the drip, just a constant trickle outward from where such would fall.  It has been noted that the brazier, and its contents of water, have magical properties, and once every two months, when all three moons are visible within the water of the brazier, the dripping temporarily halts, and it is said that you can see the future by gazing into the smooth clear pool of water.  In the dug out halls and chambers deep into the mound of the King's Highway that the Gazing House is built on, there are fissures and cracks that open up to deep underground caverns and stretch endlessly.  Here, there seems to be a large culture of lizard men that have a curious rite of shamans worshiping the One Beneath the Waves, and seeking to bring him up out of his slumber to destroy the surface world.

Gazing House, looking down on Sordling,
and the northern run of the Greywater from up on the King's Highway.



The current Jarl of Clearwater is Tewar Dorfsson.  There is a nearby port town called Sordling, built along the Greywater, that serves as the home of the dragon ship fleet of the Clearwater steading. The Huscarls, and many leading members of the household and even fyrd leaders all live (with their families) in the Clearwater stronghold, but most of the rest of the steading's population live in small agricultural communities around the steading and Sordling.  All of them, however, are north of the King's Highway.  There is an uneasy truce with Rookroost, and almost a constant state of feuding with viking parties from Mead Hall

The description of the City of Ohn Ohnan was originally part of this article, when it was written during the Week of Adventure Locations.

Nov 20, 2010

History of the World - Valley of the Old Ones

The Valley, of course, is part of a much larger world.  This is a short version of the history of that world, according to the Archivists of Parn Tandalorn.

Once, a long time before there was time, the world had no music.  Without music, there was no magic.  Without magic, there were no numbers.  But one by one, through the strength of their will, the elemental gods of the Old Ones awoke.  Their names are now long forgotten, but in the course of things, each of them had a number.  The first, the lord of fire, helped to bring the rest into being.  They came in order, the Lord of Fire, the Lady of Air, Earth Weaver and the One beneath the Waves.  From them the rest of the gods of the Old Ones came, each after its own element.  Now their numbers were many, and  from this they could wring out all manner of magic.

The magic allowed the gods to create, each after his or her own fashion, the things that would live on the earth.  Plants, Animals, Fish, Birds.  Even the Old Ones.  They were created by the Lord of Fire and the Lady of Air directly, and held sway over all other things.  Through their ordering, the magic gave way to music, and now the world was complete.

After a time, a king arose amongst the Old Ones named Ba'a Zarn the Builder.  Ba'a Zarn and his people built all manner of fantastic cities and wonders.  Some still stand - the Sky Lake of Cittar and the Great Block.  Some are long gone.  Many were deep under the earth, still more were among the clouds.  One of the amazing feats of Ba'a Zarn was the construction of the Great River, which completely crosses the face of the world from one end to the other.  Along with the Great River is the King's Highway.  Much of the King's Highway is still in existence, and these two wonders - the River and the Highway - run through the middle of the Valley of the Old Ones.

It is said that the Valley itself was once a garden of the Old Ones, where they would come to take their ease and talk with all of the creatures of the gods.  Certainly they left behind some fantastic structures in the mountains and on the plains of the valley.  Many these days shun such spots, as they are the home of amazing creatures and inscrutable magic, but others seek them out as spots of adventure and fantastic treasures.