The eight Steadings of the River Jarls are still being posted. The first five have been done, only three remain: Clearwater, Mead Hall, and Northwind. All three of these offer interesting setting descriptions, I think, and they each have an associated Adventure Location (which continues, and will finish, the Week of Adventure Locations).
In generating the Adventure Locations, references were made to locales, encounters, monsters and other elements. These are planned to be detailed in the next week or two, so more content is on the way.
Further out, the three cities of Khomaes (home of the Diamond Villas, and the Glamor Hall for Bewitchment and Entrancement, and near the Purple Marsh), Werms (location of the Demesne of Planar Knowledge and Magical Petitioning), and Huygen (site of the wretched Black Prison of Volvedma) will need to be detailed with their own postings, and a little bit more about the other features of the Darkearth Plains (aside from what has already been done). Then it is on to the next in the inter-river regions, between the Greywater and Fa'Ars River. That area, the Sildur Reaches, includes the two cities of Botts (including the Bardic College of Brandismore, and the Grand Lyceum of Abjurative Sorcery) and Na Kram. Also the Shadow Woods, Craggy Hills, Fire Mountain, and the curious Tears of Heaven (which is also Giant country).
Still working on the ValleyWiki idea...
Showing posts with label Shadow Woods. Show all posts
Showing posts with label Shadow Woods. Show all posts
Jun 12, 2012
Jun 8, 2012
Bright Iron Fastness - River Jarl Steading (3)
The current Jarl of Bright Iron is called Garret Fingolsson. His name is a curious one for a Storm King barbarian - since it includes a Westroner first name, but it was the name his father (Fingol the Just) gave him.
Old Fingol Olavson (called Trollbane in his youth) was visited by wandering priests of the Order of Brother Rudiger. It was in his youth, shortly after his father, Olav, died. In order to secure the Steading, young Fingol had to fight and kill his father's brothers (one of which was nicknamed Ymir the Troll, which is where Fingol's nickname of Trollbane came from).
After this family feud was over, however, a traveling Brother of the Order of Brother Rudiger had come out of the Shadow Woods to the east. Single handedly, the traveling priest had crossed the Blood Veldt, surviving the Sword People, and had come to Bright Iron to preach the virtues of hearth safety and home protection for the poor and down trodden. The message resonated with Fingol, and he converted from the faith of his fathers (reverence for the Storm King), to this new strange religion of the Three Goddesses. In so doing, he also began to mimic Westroner culture and Westroner ways.
Fingol waged war on his neighbors who sought to wipe out his ways, and his people that abandoned the old culture. In this he was not only relentless, but also quite successful. His smaller but persistent fleet had waged war on the many trading vessels from Seawyrm, an he also raided the Orc Clans to the south east of Bright Iron. He held an uneasy peace for many years with the woman warriors from the steading of the River Raven. The money and treasure that his successful campaigns won him were spent on building a large, fine castle of pure white stone, brought from far south on barges up the Greywater river. This castle, in stone, is unlike the steadings of the other River Jarls, and more closely resembles a fine stone castle of a wealthy Westroner barony. Naming it Bright Iron Fastness, it his spiry towers toped with sharp peaks made of the curious Bright Iron, or star metal, that is found in some of the quarries in the area.
This is the world that Garret Fingolsson was born into, and now rules over. His is a curious mix of traditional Storm King culture, with some of the behaviors, values, and trappings of more typical Westroner culture. Officially, his "court" speaks Westron, and writes all official documents in Westschrift. Unofficially, many of the common people (and some higher up on the social scale) speak Destrikking. Few remain, however, who can read and write the Ainark Runes.
Garret actually tries to foster the home and hearth life style that is common to the Order of Brother Rudiger, which means supporting agriculture and homesteading more than blood feuds and viking raids. He has a strong fyrd, however, with a loyal corps of huscarls, that are constantly engaged in warfare against the Orc Clans, and occasional freebooters from the other Storm King steadings.
Immediately southeast of Bright Iron, just on the outskirts of the tended agricultural lands under the protection of Jarl Garret's fyrdmen, lay the lands of the Stone Houses. The Stone Houses are curious round structures, long since out of use by their original inhuman builders, made of stacked stones. The are similar to a Broch, or round house, that is built by some of the distant Storm King barbarians, however the roofs are all long since rotted off, and some of the stone walls are crumbling. What is curious about the structures, is that they are built for giant beings. Larger than an ogre, whomever it was that first peopled these stone houses must have been of a great stature, perhaps 15 feet tall? The typical stone house (as pictured below) has a first story that is partially underground, and then usually two more stories above that, and a peaked roof. Sometimes the roofs are present (when they were made out of slate or other stone) and sometimes they are long gone (when they were made out of material that would have rotted with age, such as wood or thatch). The typical structure is approximately 70 tall (at the peak of the roof), and about 80' across the base, at ground level. Of course, there is variation, so some exist that are taller or shorter, and either bigger or smaller around.
For a long time, back before the Elves retreated to the Seely realms, the early humans in this region would commune with the spirits that haunt the stone houses, learning much from them. Then they began using the stone houses as hallowed places of the honored dead - depositing chieftains, warriors and shamans among the stone buildings, and decorating them with fine implements and ornaments made of all types of fine metals. The number of ghosts and spirits in the area grew and grew. For generations, however, it has been avoided by most people, reputed to be a place of horrible fetches and liches, and other undead beings.
During the reign of Fingol, those in the steading that were stubborn about giving up the reverence of the Storm King and his court were slowly identified and either forced to adopt the religion of the Church (of the Three Goddesses), or they were driving out of the steading. A large number of traditional skalds (bards) and priests of the Storm King (even joined by worshipers of Helgor, the Black Chieftain) sought refuge and shelter among the Stone Houses. Some of these were infected by the otherworldly beings living there, and became a particularly ghastly type of undead being known as a Helgorfiend. These beings are enraged when confronted by living people (human or otherwise), and will attack viciously (even suicidally) on sight. They will attempt to bite the poor victims, and in so doing have a chance to convert them to Helgorfiend as well. Stats will come in a future posting.
This Steading is very close to the area, in the Sildur Reaches, known as The Scorch, and it has some ties to the men of this holding. Very important ties.
Old Fingol Olavson (called Trollbane in his youth) was visited by wandering priests of the Order of Brother Rudiger. It was in his youth, shortly after his father, Olav, died. In order to secure the Steading, young Fingol had to fight and kill his father's brothers (one of which was nicknamed Ymir the Troll, which is where Fingol's nickname of Trollbane came from).
After this family feud was over, however, a traveling Brother of the Order of Brother Rudiger had come out of the Shadow Woods to the east. Single handedly, the traveling priest had crossed the Blood Veldt, surviving the Sword People, and had come to Bright Iron to preach the virtues of hearth safety and home protection for the poor and down trodden. The message resonated with Fingol, and he converted from the faith of his fathers (reverence for the Storm King), to this new strange religion of the Three Goddesses. In so doing, he also began to mimic Westroner culture and Westroner ways.
Fingol waged war on his neighbors who sought to wipe out his ways, and his people that abandoned the old culture. In this he was not only relentless, but also quite successful. His smaller but persistent fleet had waged war on the many trading vessels from Seawyrm, an he also raided the Orc Clans to the south east of Bright Iron. He held an uneasy peace for many years with the woman warriors from the steading of the River Raven. The money and treasure that his successful campaigns won him were spent on building a large, fine castle of pure white stone, brought from far south on barges up the Greywater river. This castle, in stone, is unlike the steadings of the other River Jarls, and more closely resembles a fine stone castle of a wealthy Westroner barony. Naming it Bright Iron Fastness, it his spiry towers toped with sharp peaks made of the curious Bright Iron, or star metal, that is found in some of the quarries in the area.
![]() | |
| Bright Iron Fastness - with its towers skytopped in star metal. |
Garret actually tries to foster the home and hearth life style that is common to the Order of Brother Rudiger, which means supporting agriculture and homesteading more than blood feuds and viking raids. He has a strong fyrd, however, with a loyal corps of huscarls, that are constantly engaged in warfare against the Orc Clans, and occasional freebooters from the other Storm King steadings.
Immediately southeast of Bright Iron, just on the outskirts of the tended agricultural lands under the protection of Jarl Garret's fyrdmen, lay the lands of the Stone Houses. The Stone Houses are curious round structures, long since out of use by their original inhuman builders, made of stacked stones. The are similar to a Broch, or round house, that is built by some of the distant Storm King barbarians, however the roofs are all long since rotted off, and some of the stone walls are crumbling. What is curious about the structures, is that they are built for giant beings. Larger than an ogre, whomever it was that first peopled these stone houses must have been of a great stature, perhaps 15 feet tall? The typical stone house (as pictured below) has a first story that is partially underground, and then usually two more stories above that, and a peaked roof. Sometimes the roofs are present (when they were made out of slate or other stone) and sometimes they are long gone (when they were made out of material that would have rotted with age, such as wood or thatch). The typical structure is approximately 70 tall (at the peak of the roof), and about 80' across the base, at ground level. Of course, there is variation, so some exist that are taller or shorter, and either bigger or smaller around.
For a long time, back before the Elves retreated to the Seely realms, the early humans in this region would commune with the spirits that haunt the stone houses, learning much from them. Then they began using the stone houses as hallowed places of the honored dead - depositing chieftains, warriors and shamans among the stone buildings, and decorating them with fine implements and ornaments made of all types of fine metals. The number of ghosts and spirits in the area grew and grew. For generations, however, it has been avoided by most people, reputed to be a place of horrible fetches and liches, and other undead beings.
![]() | |
| Cutaway of a Stone House - for scale, consider the inhabitants to be 15' feet tall. |
This Steading is very close to the area, in the Sildur Reaches, known as The Scorch, and it has some ties to the men of this holding. Very important ties.
Jun 6, 2012
Seawyrm - River Jarl Steading (2)
Seawyrm is the northern most steading of the River Jarls along the Upper Greywater River. It is still a long way short of the edge of the Destriel Mountains, so the Upper Greywater is quite broad and wide by the time it reaches the shore where Seawyrm is constructed.
The walled town is the seat of the Jarl, Scrimjar the Axe. Scrimjar has been the Jarl for 48 years, and comes from humble beginnings. Previous to his reign, the Trondvar clan ruled Seawyrm. Scrimjar was born as a thrall, to poor serf parents, but rose through the fighting schools to compete in the warrior contests that Seawyrm is known for. As he got more and more popular, his number of followers (and his monetary winnings) grew. He eventually had enough to buy his (and his family's) freedom from serfdom, and joined a freebooter dragonship crew to go on viking raids up and down the Upper Greywater river. Having returned from such a journey as the leader of his ship's crew (and several other liege ships), Scrimjar got into a dispute with the elder Bjarne Trondvar, and it came to a fight of honor, where Scrimjar slew Bjarne's chief huscarl (Holvin Heigvarson), and then Bjarne himself. Since he has been the ruler of Seawyrm.
The city is known for two things - first, the steep, and strong, walls facing the east. More on these follows below. Second, the city is also known for the fleets of dragon ships that it is home to. Many of these river wolves ply their viking trade up and down the river, and even down into the Greywater itself. It is not an uncommon report that tells of Seawyrm dragon ships reaching even the Great River.
One of the reasons for the raiding and trading that the dragon ships of Seawyrm are constantly at is because the city has almost no agriculture to boast of. Almost every household in the walled steading (which has a population of approximately 2500 regular citizens - about a third of which are out of the city at any one time on viking expeditions) boasts some small garden for minor root vegetables and herbs, and it is not uncommon to have some of the northern shaggy goats of the region living on the nearly flat thatched roofs of the peasant houses. In the trade districts of the city, more common slated and planked roofs are common, but among the commoners (and even some of the trades people) the thatched roofs (and their goats) are common. It is a source for dairy, and occasionally meat, for a city that has little access to regular agricultural land.
The reason for the steep walls, on the eastern (land facing) side of the Steading is because of the Sword People. These tribes of vicious and primitive savages are found mostly to the east, across the open plains between the Upper Greywater and the Shadow Woods. These plains are known as the Blood Veldt. The Sword People are a simple, bloodthirsty culture of savage barbarians that live in crude tribal groups (with simple shelters of sticks and skins that they erect), and make their basic economy by hunting the wooly rhinos of the Blood Veldt, and the herds of giant reindeer. Occasionally, and all too frequently, they will have some sort of religious frenzy where the young warriors of the tribes will go on a blood frenzy, traveling in random directions, and slaying any and every living thing they come across, leaving the dead just to rot. This is where the name Blood Veldt comes from...
A curious encounter in the area are the rare Lionman warriors, up from the south of the Great River, who decide to go on a vision quest. They do this, by traversing (alone, usually, but sometimes with specific companions) the plains between the Upper Greywater and the Shadow Woods for months at a time. Only senior, experienced warrior shamans can do this, because they must be able to deal with hordes of Sword People that might attack them. Given the nature of their questing, they do not seek long-term company (unless the companion is one that they decide, from their forays into the spirit world, that they must stay with) but a Lionman warrior would serve as a stalwart against a band of Sword People warriors, if a traveler (or band) encountered them on the lonely plains.
Located nearby is the village of Aderbak - the site of the Princess of Roses, Location 2 in the Week of Adventure Settings.
The walled town is the seat of the Jarl, Scrimjar the Axe. Scrimjar has been the Jarl for 48 years, and comes from humble beginnings. Previous to his reign, the Trondvar clan ruled Seawyrm. Scrimjar was born as a thrall, to poor serf parents, but rose through the fighting schools to compete in the warrior contests that Seawyrm is known for. As he got more and more popular, his number of followers (and his monetary winnings) grew. He eventually had enough to buy his (and his family's) freedom from serfdom, and joined a freebooter dragonship crew to go on viking raids up and down the Upper Greywater river. Having returned from such a journey as the leader of his ship's crew (and several other liege ships), Scrimjar got into a dispute with the elder Bjarne Trondvar, and it came to a fight of honor, where Scrimjar slew Bjarne's chief huscarl (Holvin Heigvarson), and then Bjarne himself. Since he has been the ruler of Seawyrm.
![]() | |
| Riverfront of the Steading of Seawyrm |
The city is known for two things - first, the steep, and strong, walls facing the east. More on these follows below. Second, the city is also known for the fleets of dragon ships that it is home to. Many of these river wolves ply their viking trade up and down the river, and even down into the Greywater itself. It is not an uncommon report that tells of Seawyrm dragon ships reaching even the Great River.
One of the reasons for the raiding and trading that the dragon ships of Seawyrm are constantly at is because the city has almost no agriculture to boast of. Almost every household in the walled steading (which has a population of approximately 2500 regular citizens - about a third of which are out of the city at any one time on viking expeditions) boasts some small garden for minor root vegetables and herbs, and it is not uncommon to have some of the northern shaggy goats of the region living on the nearly flat thatched roofs of the peasant houses. In the trade districts of the city, more common slated and planked roofs are common, but among the commoners (and even some of the trades people) the thatched roofs (and their goats) are common. It is a source for dairy, and occasionally meat, for a city that has little access to regular agricultural land.
The reason for the steep walls, on the eastern (land facing) side of the Steading is because of the Sword People. These tribes of vicious and primitive savages are found mostly to the east, across the open plains between the Upper Greywater and the Shadow Woods. These plains are known as the Blood Veldt. The Sword People are a simple, bloodthirsty culture of savage barbarians that live in crude tribal groups (with simple shelters of sticks and skins that they erect), and make their basic economy by hunting the wooly rhinos of the Blood Veldt, and the herds of giant reindeer. Occasionally, and all too frequently, they will have some sort of religious frenzy where the young warriors of the tribes will go on a blood frenzy, traveling in random directions, and slaying any and every living thing they come across, leaving the dead just to rot. This is where the name Blood Veldt comes from...
![]() | |
| Sword People |
A curious encounter in the area are the rare Lionman warriors, up from the south of the Great River, who decide to go on a vision quest. They do this, by traversing (alone, usually, but sometimes with specific companions) the plains between the Upper Greywater and the Shadow Woods for months at a time. Only senior, experienced warrior shamans can do this, because they must be able to deal with hordes of Sword People that might attack them. Given the nature of their questing, they do not seek long-term company (unless the companion is one that they decide, from their forays into the spirit world, that they must stay with) but a Lionman warrior would serve as a stalwart against a band of Sword People warriors, if a traveler (or band) encountered them on the lonely plains.
Located nearby is the village of Aderbak - the site of the Princess of Roses, Location 2 in the Week of Adventure Settings.
May 23, 2012
Storm King Barbarians
Before the three Goddesses were worshiped by the Westroners. Before even the Westroners came into the valley, the northern peoples (all those north of the Great River) knew and worshiped Bronc, the Storm King. He is an old deity, who was even known by the Old Ones, but the details of the relationship are not known these days.
The peoples who, since long ago, have remained true to the Storm King culture are divided up into tribes. There are an unknown number of tribes across the northern frontier of the Destriel Mountains, however there is a concentration of various powerful tribes in and around the lands between the Great Owl Forest and the Shadow Woods. This includes along the shores of the Greywater River, and also the Terrapin River. The tribesmen are found throughout the region, however, due to the strong emphasis placed in the culture to go a-viking (raids for booty and adventure).
The tribes in the regions around the Greywater are in some ways rivals of the Westron Baronies, at least how they existed hundreds of years ago, when they were first formed. There are a variety of the tribes in this area strong enough and numerous enough to have formed (small) cities. These cities are walled wooden structures, usually with a deep moat around the outer wall. Many of the Jarls who rule these cities are wealthy enough that they can field sizable fleets of dragon ships along the Greywater and Terrapin rivers.
Because of the concentration of tribesmen that settle in and around these cities, there is actually a reasonably well defined economy, with all variety of specialty craftsmen. Because of this, the military technology available to not only the huscarls and fyrdmen, but also to freebooters and adventurers nearly rivals that of the Westron Baronies. Storm King barbarians disdain, as a whole, armor heavier than chainmail, and also the use of the pike and of the crossbow. Preferred weapons are the sling, javelin and bow for ranged combat, and the broadsword and battleaxe for hand-to-hand combat.
In addition to the cities of the more powerful tribes, there are numerous smaller villages dotting the region. Many of these are peopled primarily by a single tribe, to also include those that marry in (either by arrangement, or as the result of viking raids). These tribes are also protected wooden affairs, with wooden buildings, and occasionally (when built along either a main river, or a navigable tributary) with slips for dragon ships, and other craft. Many of these villages (almost all) are direct fiefdom holdings of the more powerful Jarls, and so owe fyrdmen - feudal warriors - to the Jarl whenever he has a need for them. When they are NOT enfiefed to the Jarl the fyrdmen either take care of their own small land holdings (animals and crops) or are out on viking raids.
While animals are used for labor and muscle power (both in transport, and agriculture), there is not a strong horse riding culture among the Storm King barbarians. Other animals are domesticated, and occasionally ridden, and these include giant rams, wooly rhinos, bison, great bears, and even (occasionally) giant snowy owls from the Great Owl Forest.
The peoples who, since long ago, have remained true to the Storm King culture are divided up into tribes. There are an unknown number of tribes across the northern frontier of the Destriel Mountains, however there is a concentration of various powerful tribes in and around the lands between the Great Owl Forest and the Shadow Woods. This includes along the shores of the Greywater River, and also the Terrapin River. The tribesmen are found throughout the region, however, due to the strong emphasis placed in the culture to go a-viking (raids for booty and adventure).
The tribes in the regions around the Greywater are in some ways rivals of the Westron Baronies, at least how they existed hundreds of years ago, when they were first formed. There are a variety of the tribes in this area strong enough and numerous enough to have formed (small) cities. These cities are walled wooden structures, usually with a deep moat around the outer wall. Many of the Jarls who rule these cities are wealthy enough that they can field sizable fleets of dragon ships along the Greywater and Terrapin rivers.
Because of the concentration of tribesmen that settle in and around these cities, there is actually a reasonably well defined economy, with all variety of specialty craftsmen. Because of this, the military technology available to not only the huscarls and fyrdmen, but also to freebooters and adventurers nearly rivals that of the Westron Baronies. Storm King barbarians disdain, as a whole, armor heavier than chainmail, and also the use of the pike and of the crossbow. Preferred weapons are the sling, javelin and bow for ranged combat, and the broadsword and battleaxe for hand-to-hand combat.
In addition to the cities of the more powerful tribes, there are numerous smaller villages dotting the region. Many of these are peopled primarily by a single tribe, to also include those that marry in (either by arrangement, or as the result of viking raids). These tribes are also protected wooden affairs, with wooden buildings, and occasionally (when built along either a main river, or a navigable tributary) with slips for dragon ships, and other craft. Many of these villages (almost all) are direct fiefdom holdings of the more powerful Jarls, and so owe fyrdmen - feudal warriors - to the Jarl whenever he has a need for them. When they are NOT enfiefed to the Jarl the fyrdmen either take care of their own small land holdings (animals and crops) or are out on viking raids.
While animals are used for labor and muscle power (both in transport, and agriculture), there is not a strong horse riding culture among the Storm King barbarians. Other animals are domesticated, and occasionally ridden, and these include giant rams, wooly rhinos, bison, great bears, and even (occasionally) giant snowy owls from the Great Owl Forest.
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